Senior Game Artist 2D/3D | Full Graphic Pipeline
With 10 years of experience in the indie game industry, I bridge the gap between art and tech. As a versatile generalist, I am capable of establishing a project's visual direction and producing optimized assets, all while ensuring flawless integration directly into the game engine (Unity/Unreal).
Having spent a decade working in agile, small-to-medium-sized teams, I have developed a strong sense of autonomy and problem-solving skills. I understand that a beautiful asset is only valuable if it runs smoothly and fits perfectly within the production pipeline.
Skills:
Concept Art & Illustration: Creating visual research, character/environment designs, and props to define or reinforce your project’s art direction.
UI/UX Design: Crafting clean, ergonomic, and readable interfaces using Figma/Photoshop, fully tailored to player comfort and gameplay constraints.
3D Production & Texturing: Modeling (Blender/ZBrush) and texturing (Substance/3D Coat) with a focus on performance, both in Stylized Handpaint and PBR styles.
Engine Integration (Tech Art): Ensuring zero friction with developers. I integrate my own assets, manage Git/Fork, set up Shader Graphs, configure lighting, and handle global optimization (draw calls, texture budgets).
Software Toolkit: Unity 3D, Unreal Engine 5, Blender, Substance Painter, Photoshop, Figma, Git/Fork, 3D Coat, ZBrush.
Available for full-time remote opportunities (CDI), art direction, or contract work. Let's connect and bring your game to life!