Fabrice ROS PATURAUX
Fabrice ROS PATURAUX
3D Artist - Concept Artist | Available for work
Hyères, France

Senior Game Artist 2D/3D | Full Graphic Pipeline
With 10 years of experience in the indie game industry, I bridge the gap between art and tech. As a versatile generalist, I am capable of establishing a project's visual direction and producing optimized assets, all while ensuring flawless integration directly into the game engine (Unity/Unreal).

Having spent a decade working in agile, small-to-medium-sized teams, I have developed a strong sense of autonomy and problem-solving skills. I understand that a beautiful asset is only valuable if it runs smoothly and fits perfectly within the production pipeline.

Skills:
Concept Art & Illustration: Creating visual research, character/environment designs, and props to define or reinforce your project’s art direction.

UI/UX Design: Crafting clean, ergonomic, and readable interfaces using Figma/Photoshop, fully tailored to player comfort and gameplay constraints.

3D Production & Texturing: Modeling (Blender/ZBrush) and texturing (Substance/3D Coat) with a focus on performance, both in Stylized Handpaint and PBR styles.

Engine Integration (Tech Art): Ensuring zero friction with developers. I integrate my own assets, manage Git/Fork, set up Shader Graphs, configure lighting, and handle global optimization (draw calls, texture budgets).

Software Toolkit: Unity 3D, Unreal Engine 5, Blender, Substance Painter, Photoshop, Figma, Git/Fork, 3D Coat, ZBrush.

Available for full-time remote opportunities (CDI), art direction, or contract work. Let's connect and bring your game to life!

Skills

Concept ArtDigital PaintingEnvironment DesignIllustration3D ModelingEnvironment ModelingGame DesignCharacter DesignUI DesignGame artPhoto-manipulationSketchingUX DesignUnreal EngineReal timeUnity 3DGame asset

Software proficiency

Photoshop
Photoshop
3DCoat
3DCoat
Maya
Maya
ZBrush
ZBrush
Unity
Unity
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Illustrator
Illustrator
InDesign
InDesign
xNormal
xNormal
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Git
Git
Fork
Fork

Productions

    • Video Game
      HANA MMORPG
    • Year
      2031
    • Role
      Art Director
    • Company
      3NA
    • Video Game
      Shuffle Tactics
    • Year
      2025
    • Role
      Environment artist
    • Company
      Club Sandwich
    • Mobile Game
      66s Demons!
    • Year
      2023
    • Role
      Art Director
    • Company
      GuyBuyDie
    • Video Game
      CASSANDRA'S FATE
    • Year
      2023
    • Role
      Art Director
    • Company
      Random Synapse
    • Mobile Game
      BEYOND US
    • Year
      2021
    • Role
      Art Director
    • Company
      DROM Games
    • Mobile Game
      MONTLUCON
    • Year
      2019
    • Role
      Illustrator
    • Company
      Atelier Nature
    • Commercial / Advertisement
      EGAMI Illustrations
    • Year
      2019
    • Role
      Illustrator
    • Company
      EGAMI CREATION
    • Music Video
      MINDIZ
    • Year
      2018
    • Role
      Concept artist / 3D artist
    • Company
      MINDIZ
    • Video Game
      BRAWL
    • Year
      2016
    • Role
      Concept Artist, Environment Artist
    • Company
      CREAJEUX
    • Mobile Game
      Swap X
    • Year
      2014
    • Role
      Environment Artist (3D)
    • Company
      CREAJEUX
    • Video Game
      Dah-Yan
    • Year
      2014
    • Role
      Environment Artist (2D)
    • Company
      CREAJEUX